The manipulative Camarilla Tremere Neonate Seneschal
Age as undead: 6 (☥ 2020)
Appearant age: 34 (☀ 1986)
Age status: Neonate
Nature: Anarchist
Demeanor: Survivor
Offices: Seneschal
Clan: Tremere
Sect: Camarilla
Generation: 14

Attributes
Physical
Strength
Dexterity
Stamina
Social
Charisma
Manipulation
Appearance
Mental
Perception
Intelligence
Wits

Abilities
Talents
Alertness
Athletics
Brawl
Dodge
Empathy
Expression
Intimidation
Leadership
Streetwise
Subterfuge
Skills
Animal Ken
Crafts
Drive
Etiquette
Firearms
Melee
Performance
Security
Stealth
Survival
Knowledges
Academics
Computer
Finance
Investigation
Law
Linguistics
Medicine
Occult
Politics
Science

Advantages
Backgrounds
Status
Mentor
Retainers
Disciplines
Thaumaturgy
Dominate
Auspex
Virtues
Conscience
 
Self-control
 
Courage

Merits & Flaws
Name Type Cost
Iron WillMental merit3
Sheriff's FriendSocial merit2
Coldly LogicalMental merit1
LamePhysical flaw3
14th GenerationPhysical flaw2
CatspawSocial flaw2
Humanity
Willpower
Bloodpool
Points per turn: 1
Health
Health level Penalty  
Bruised  
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated  

Character notes & log

RNG log:

  • Common: Camarilla
  • Common: Tremere
  • Very common: Neonate
  • Common: The character rolled a pretty normal appearant age.

Additional notes:

  • Spent 2 freebies on obtaining Self-control 4
  • Spent 2 freebies on obtaining Self-control 5
  • Spent 1 freebie on obtaining Willpower 4
  • Spent 5 freebies on obtaining charisma 3
  • Spent 2 freebies on obtaining Courage 4
  • Spent 1 freebie on obtaining Retainers 2
  • Spent 1 freebie on obtaining Humanity 8
  • Spent 1 freebie on obtaining Humanity 9
  • Spent 1 freebie on obtaining Willpower 5
  • Spent 16 out of 16 available freebie points.
  • The character has one or more magical disciplines. Take as many points (3) in a primary path of the magical discipline and per storyteller discretion and house rules, additional points in secondary paths. Tremere characters with Thaumaturgy usually, but not necessarily, begin with Path of Blood while Giovanni characters should take The Sepulchre Path as their primary Necromancy path.