| Age as undead: 6 (☥ 2020) |
| Appearant age: 34 (☀ 1986) |
| Age status: Neonate |
| Nature: Anarchist |
| Demeanor: Survivor |
| Offices: Seneschal |
| Clan: Tremere |
| Sect: Camarilla |
| Generation: 14 |
Attributes
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| Strength |
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| Mental | ||
| Perception |
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Abilities
| Talents | ||
| Alertness |
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| Athletics |
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| Brawl |
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| Dodge |
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| Empathy |
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| Expression |
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| Intimidation |
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| Leadership |
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| Streetwise |
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| Subterfuge |
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| Skills | ||
| Animal Ken |
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| Crafts |
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| Drive |
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| Etiquette |
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| Firearms |
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| Melee |
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| Performance |
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| Security |
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| Stealth |
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| Survival |
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| Knowledges | ||
| Academics |
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| Computer |
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| Finance |
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| Investigation |
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| Law |
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| Linguistics |
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| Medicine |
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| Occult |
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| Politics |
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| Science |
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Advantages
| Backgrounds | ||
| Status |
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| Mentor |
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| Retainers |
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| Disciplines | ||
| Thaumaturgy |
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| Dominate |
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| Auspex |
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| Virtues | ||
| Conscience | ||
| Self-control | ||
| Courage |
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Merits & Flaws
| Name | Type | Cost |
| Iron Will | Mental merit | 3 |
| Sheriff's Friend | Social merit | 2 |
| Coldly Logical | Mental merit | 1 |
| Lame | Physical flaw | 3 |
| 14th Generation | Physical flaw | 2 |
| Catspaw | Social flaw | 2 |
Humanity
Willpower
Bloodpool
Points per turn:
1
Health
| Health level | Penalty | |
|---|---|---|
| Bruised |
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| Hurt | -1 |
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| Injured | -1 |
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| Wounded | -2 |
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| Mauled | -2 |
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| Crippled | -5 |
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| Incapacitated |
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Character notes & log
RNG log:
- Common: Camarilla
- Common: Tremere
- Very common: Neonate
- Common: The character rolled a pretty normal appearant age.
Additional notes:
- Spent 2 freebies on obtaining Self-control 4
- Spent 2 freebies on obtaining Self-control 5
- Spent 1 freebie on obtaining Willpower 4
- Spent 5 freebies on obtaining charisma 3
- Spent 2 freebies on obtaining Courage 4
- Spent 1 freebie on obtaining Retainers 2
- Spent 1 freebie on obtaining Humanity 8
- Spent 1 freebie on obtaining Humanity 9
- Spent 1 freebie on obtaining Willpower 5
- Spent 16 out of 16 available freebie points.
- The character has one or more magical disciplines. Take as many points (3) in a primary path of the magical discipline and per storyteller discretion and house rules, additional points in secondary paths. Tremere characters with Thaumaturgy usually, but not necessarily, begin with Path of Blood while Giovanni characters should take The Sepulchre Path as their primary Necromancy path.